Thief Guild Specialties¶
Blitz Eternal: Adventures Beyond the Mists — v0.4 Draft¶
The Thief Guild's mechanical layer: the Opening Ability granted on joining, and any Specialties a Thief Guild Character can buy afterward. The Guild's vocation, standing, and rank lore live in setting/guilds. How joining a Guild and buying its Specialties works is in character-creation, Advancement.
Opening Ability¶
Once per session, the Character simply has a way in: a contact, a sewer route, a friendly guard who owes them. No roll; it is declared true.
Guild Retainer¶
Joining the Guild grants the right to recruit a Thief Retainer into your Company (companies-and-command, Part Five). It uses the Blade base stat line and advances as a Blade (companies-and-command, Part Three); the Guild adds one perk. Before a fight begins, it may attempt a Check to scout the enemy's numbers or find an alternate approach. Provisional and untested.
Specialties¶
None yet. The Golden Rose's source material names two singular leadership roles but no mid-tier personal rank ladder for ordinary members (see setting/guilds, Thief), so no rank-named Specialties are built here rather than inventing ones canon does not support. This page is their home as they are designed; tracked in open-questions. [PLAYTEST]
Changelog
- 2026-08-06: Added the Guild Retainer section (base stat line, advancement, and the Guild perk), moved here from companies-and-command, Part Five.
- 2026-08-05: Created. Thief Guild mechanics moved here from setting/guilds as part of the per-Guild Specialties split.