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Blitz Eternal

Adventures Beyond the Mists

The heroes are summoned from the Known World through the mists into Hynafol, a realm where battles are waged, vows sworn, and legends made. You command a company, a knight's lance, a witch's cabal, a captain's crew, and you fight from personal duels up to small skirmishes on one set of rules. In Hynafol you can die up to six times before the mists return you home for good. In the Known World, death is final.

This site is the living playtest reference. It is built straight from the design documents, so it updates as the game does.

Playtest draft, version 0.3

Numbers and rules on this site are provisional and change between sessions. Anything marked [PLAYTEST] needs table calibration. Anything marked [PROVISIONAL] is a working placeholder. Check the changelog to see what moved since you last read.

Start here

If you are new to the game, read in this order.

  1. Core rules for the d6 push-your-luck engine, combat, wounds, and death.
  2. Playing the game for how a turn and a scene actually flow at the table.
  3. Character creation to build a hero, then pick a class.
  4. Companies and command for running your unit.

Want to jump straight into play? Grab a pregenerated character and run The Toll at Sarn Ford.

Giving feedback

Playtest feedback is the whole point of this release. When something breaks, is unclear, or is just not fun, note the page it happened on and the version banner at the bottom, and send it back through the channel you were given. Concrete beats general: what you rolled, what you expected, what happened.